6/26/2023 0 Comments Retroarch ppsspp shaders![]() ![]() few debanding methods ~ via blur and noise /dithering(with faster version as well) also includes very heavy bilateral filter now, fsh file if you want to use it - it might not be supported on all devices through and also might cause everything to be slower that's why I didn't set it by default, LCD3x ~ note on mobiles/GLES devices it requires changing "precision mediump" to "precision highp" ~ you can use any text editor to find and replace it inside. Simple scanlines with some options, can be horizontal(default) or vertical, Shadeboost(color editing with few presets), Bloom with "Miku" option for very bright anime games, scalable xBRZ pre-setted for Street Fighter Alpha 3 MAX, but usable in any game you set it for - doesn't use upscaling flag so if you need an upscaling for video only while keeping the 3D as sharp as it can be you can try this, 5xBR variant A and B scaling shader(also includes Guest.r new version with different variants), ![]() Here's my own shader which is very customizable(now actually divided to separate files since PPSSPP supports multi level shaders and has UI for their options) and includes: It started some time ago with just my fast growning customizable shader for quite a while, but finally we have more than one shader here, so slight reformat was needed.
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